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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Tom Bithof
Universal Allies Inc.
5
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Posted - 2013.04.27 02:19:00 -
[1] - Quote
Same problem since April 23rd. I've tried deleting the saved data utility file, downloading the game again, rebuilding the database, reformatting the PS hard drive and reinstalling the OS update and a fresh download and install of Dust. Still stalls somewhere between 1% and 12% of the synch progress bar.
I'm starting to wonder if anyone has been able to join the open Beta since last Tuesday, or if the Open Beta has effectively closed to any new players. I'll try DoubleTap's solution soon, unless someone from CCP gives us something more specific and useful than "try again."
If this is affecting old players based on having broadband connections that are marginally not fast enough, some people might make it past whatever the problem is by opening the ports mentioned in this post:
https://forums.dust514.com/default.aspx?g=posts&t=27899&find=unread |
Tom Bithof
Universal Allies Inc.
5
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Posted - 2013.04.27 12:17:00 -
[2] - Quote
KalOfTheRathi wrote: That just makes me nervous regarding lag and various UI interactions with game controllers and such.
Good Luck.
I wouldn't worry, once you've made it past the synchonizing progress bar. The servers my PS3 is trying to talk to right before the 12% stall described in
https://forums.dust514.com/default.aspx?g=posts&m=716561 specifically
Quote:"You are about to connect to CCP Dust 514 servers. ..." -Pressed "X - OK" button 173.230.216.145 HTTPS 87.237.38.220 HTTPS 87.237.39.227 HTTPS 87.237.38.200 HTTPS 173.230.216.145 HTTPS 69.16.175.10 www 87.237.39.231 HTTPS
"Synchronizing... 12/53 ..12%"
Those servers are located in and run by
173.230.216.145 San Diego, CA - "Sony Media Software and Services" 87.237.38.220 Iceland - "CCP Games" 69.16.175.10 Pheonix AZ - "Highwinds Network Group"
And occur early in the synchonizing process, where I'd expect some kind of account verification to be going on, relating to connecting to CCP's database of characters, equipment, and market data.
I frequently don't make it to 12%. So I doubt the problem rests with whatever Highwinds does. My bet is that its Sony or CCP (most likely CCP) botching something about our account verification before they get to pull the data our PS3 clients need from CCP's database.
In other words, the real fix has to come from CCP, and is unlikely to arrive before they wipe our passively gained and unspent skill points, for the May 6th update. The skill points we've acquired but not spent may be lost, if we can't find a way to connect and spend them before May 6.
Even if you can't lug your PS3 to a friend's house, you might want to log on and spend your currently unspent skill points as a guest on someone else's working PS3, before May 6.
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Tom Bithof
Universal Allies Inc.
5
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Posted - 2013.04.27 13:11:00 -
[3] - Quote
KalOfTheRathi wrote:Let's correct a misperception here.
The risk of skill point loss is specifically due to the possibility that when the May 6th patch and skill point refund comes around, that only skill points we've spent will be refunded, and that everyone will lose any unspent skill points. Those of us experiencing this synch error, might lose the skill points we haven't spent because we weren't able to get into the game and spend them.
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